Raw data about the various terrains, units and mathematics behind Weewar.com. Use is to refine your strategies or to better understand the inner workings of Weewar.com.
If a unit attacks another unit the outcome is determined by the following:
If a unit is attacked multiple times during the same turn attackers receive an additional bonus (B) as follows:
p = 0.05 * (((A + Ta) - (D + Td))+B) + 0.5
if p < 0 set p to 0
if p > 1 set p to 1
For each sub unit of the attacker six random numbers (r) between 0 and 1 are generated. For each r < p a hit is counted. The total number of hits divided by 6 is the number of sub units the opponent loses during the attack.
Attacker and defender then switch roles and the process starts over. Please note: Losses will only be removed when the battle is over. They will not affect the calculations of the current attack.
| Name | Can be captured | Effect on attack (Ta) | Effect on defense (Td) | Movement cost | Generates income |
Airfield |
![]() |
hard:0 soft:2 sub:-2 boat:0 amphibic:0 air:3 speedboat:0 |
hard:-1 soft:2 sub:-1 boat:-1 amphibic:-1 air:3 speedboat:0 |
hard:2 soft:3 sub:99 boat:99 amphibic:3 air:3 speedboat:99 |
|
Base |
![]() |
hard:0 soft:2 sub:0 boat:0 amphibic:0 air:0 speedboat:0 |
hard:-1 soft:2 sub:0 boat:0 amphibic:0 air:0 speedboat:0 |
hard:2 soft:3 sub:99 boat:99 amphibic:3 air:3 speedboat:99 |
![]() |
Bridge |
hard:0 soft:0 sub:0 boat:0 amphibic:0 air:0 speedboat:0 |
hard:-2 soft:-2 sub:0 boat:0 amphibic:0 air:0 speedboat:0 |
hard:3 soft:3 sub:3 boat:3 amphibic:3 air:3 speedboat:3 |
||
Bridge |
hard:0 soft:0 sub:0 boat:0 amphibic:0 air:0 speedboat:0 |
hard:-2 soft:-2 sub:0 boat:0 amphibic:0 air:0 speedboat:0 |
hard:3 soft:3 sub:3 boat:3 amphibic:3 air:3 speedboat:3 |
||
Bridge |
hard:0 soft:0 sub:0 boat:0 amphibic:0 air:0 speedboat:0 |
hard:-2 soft:-2 sub:0 boat:0 amphibic:0 air:0 speedboat:0 |
hard:3 soft:3 sub:3 boat:3 amphibic:3 air:3 speedboat:3 |
||
Desert |
hard:0 soft:-1 sub:0 boat:0 amphibic:0 air:0 speedboat:0 |
hard:0 soft:-1 sub:0 boat:0 amphibic:0 air:0 speedboat:0 |
hard:4 soft:5 sub:99 boat:99 amphibic:3 air:3 speedboat:99 |
||
Harbor |
![]() |
hard:0 soft:2 sub:-2 boat:0 amphibic:0 air:0 speedboat:0 |
hard:-1 soft:2 sub:-1 boat:-1 amphibic:-1 air:0 speedboat:0 |
hard:2 soft:3 sub:3 boat:3 amphibic:3 air:3 speedboat:3 |
|
Mountains |
hard:-10 soft:2 sub:0 boat:0 amphibic:0 air:0 speedboat:0 |
hard:-10 soft:4 sub:0 boat:0 amphibic:0 air:0 speedboat:0 |
hard:99 soft:6 sub:99 boat:99 amphibic:99 air:3 speedboat:99 |
||
Plains |
hard:0 soft:0 sub:0 boat:0 amphibic:0 air:0 speedboat:0 |
hard:0 soft:0 sub:0 boat:0 amphibic:0 air:0 speedboat:0 |
hard:3 soft:3 sub:99 boat:99 amphibic:3 air:3 speedboat:99 |
||
Repairshop |
hard:0 soft:0 sub:0 boat:0 amphibic:0 air:0 speedboat:0 |
hard:-6 soft:-6 sub:0 boat:0 amphibic:0 air:0 speedboat:0 |
hard:3 soft:3 sub:99 boat:99 amphibic:3 air:3 speedboat:99 |
||
Swamp |
hard:-1 soft:-1 sub:0 boat:0 amphibic:0 air:0 speedboat:0 |
hard:-2 soft:-2 sub:0 boat:0 amphibic:0 air:0 speedboat:0 |
hard:6 soft:6 sub:99 boat:99 amphibic:3 air:3 speedboat:99 |
||
Water |
hard:-10 soft:-10 sub:0 boat:0 amphibic:0 air:0 speedboat:0 |
hard:-10 soft:-10 sub:0 boat:0 amphibic:0 air:0 speedboat:0 |
hard:99 soft:99 sub:3 boat:3 amphibic:3 air:3 speedboat:3 |
||
Woods |
hard:0 soft:2 sub:0 boat:0 amphibic:0 air:0 speedboat:0 |
hard:-3 soft:3 sub:0 boat:0 amphibic:0 air:0 speedboat:0 |
hard:6 soft:4 sub:99 boat:99 amphibic:99 air:3 speedboat:99 |
| Name (Type) | Attack strength (A) | Defense strength (D) | Mobility | Attack Range | Can capture | Credits |
Trooper (SOFT) |
hard:3 soft:6 sub:0 boat:3 amphibic:3 air:0 speedboat:3 |
6 | 9 | 1 - 1 | ![]() |
75 |
Heavy Trooper (SOFT) |
hard:8 soft:6 sub:0 boat:8 amphibic:8 air:6 speedboat:8 |
6 | 6 | 1 - 1 | ![]() |
150 |
Speedboat (SPEEDBOAT) |
hard:6 soft:8 sub:0 boat:6 amphibic:16 air:6 speedboat:10 |
6 | 12 | 1 - 1 | 200 | |
Light Artillery (HARD) |
hard:4 soft:10 sub:0 boat:4 amphibic:4 air:0 speedboat:4 |
3 | 9 | 2 - 3 | 200 | |
Raider (HARD) |
hard:4 soft:10 sub:0 boat:4 amphibic:8 air:4 speedboat:4 |
8 | 12 | 1 - 1 | 200 | |
Hovercraft (AMPHIBIC) |
hard:6 soft:10 sub:0 boat:6 amphibic:10 air:0 speedboat:8 |
8 | 12 | 1 - 1 | ![]() |
300 |
Tank (HARD) |
hard:7 soft:10 sub:0 boat:7 amphibic:7 air:0 speedboat:7 |
10 | 9 | 1 - 1 | 300 | |
Anti Aircraft (HARD) |
hard:3 soft:8 sub:0 boat:3 amphibic:3 air:9 speedboat:3 |
4 | 9 | 1 - 3 | 300 | |
Assault Artillery (HARD) |
hard:6 soft:8 sub:0 boat:6 amphibic:6 air:6 speedboat:6 |
6 | 12 | 1 - 2 | 450 | |
Helicopter (AIR) |
hard:10 soft:16 sub:0 boat:8 amphibic:12 air:6 speedboat:12 |
10 | 15,3 | 1 - 1 | 600 | |
Heavy Artillery (HARD) |
hard:10 soft:12 sub:0 boat:10 amphibic:10 air:0 speedboat:10 |
4 | 6 | 3 - 4 | 600 | |
Heavy Tank (HARD) |
hard:12 soft:10 sub:0 boat:10 amphibic:10 air:0 speedboat:10 |
14 | 7 | 1 - 1 | 600 | |
Jet (AIR) |
hard:8 soft:6 sub:0 boat:6 amphibic:6 air:16 speedboat:6 |
12 | 18,6 | 1 - 1 | 800 | |
Destroyer (BOAT) |
hard:10 soft:10 sub:16 boat:10 amphibic:12 air:12 speedboat:12 |
12 | 12 | 1 - 3 | 900 | |
Bomber (AIR) |
hard:14 soft:14 sub:0 boat:14 amphibic:14 air:0 speedboat:14 |
10 | 18,6 | 1 - 1 | 900 | |
Berserker (HARD) |
hard:16 soft:14 sub:0 boat:14 amphibic:14 air:0 speedboat:14 |
14 | 6 | 1 - 1 | 900 | |
Submarine (SUB) |
hard:0 soft:0 sub:10 boat:16 amphibic:0 air:0 speedboat:0 |
10 | 9 | 1 - 2 | 1000 | |
DFA (HARD) |
hard:14 soft:16 sub:0 boat:14 amphibic:14 air:0 speedboat:14 |
4 | 6 | 2 - 5 | 1200 | |
Battleship (BOAT) |
hard:14 soft:10 sub:4 boat:14 amphibic:14 air:6 speedboat:14 |
14 | 6 | 1 - 4 | 2000 |