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Troopers can capture bases. Attack range: 1
strong vs Troopers
weak vs Heavy Tanks, Raiders
useless vs: Subs, Ships, Aircraft
stronger on Forest, Mountain, Base
weaker on Swamp, Desert
extra
Capturing Troopers are vulnerable. They remain in the building.
strong vs
weak vs Most units
useless vs:
extra
Heavy Troopers can capture bases. Attack range: 1
strong vs All Vehicles
weak vs Raiders
useless vs: Berserkers, Subs, Ships
stronger on Forest, Mountain, Base
weaker on Swamp, Desert
extra
Raiders are very fast and have light armor. Attack range: 1
strong vs Troopers, Hovercraft
weak vs Tanks, Heavy Tanks
useless vs: Berserkers, Aircraft
weaker on Forest, Swamp, Base
extra
Assault Artillery is fast and light armored. Attack range: 1-2
strong vs Troopers
weak vs
useless vs:
weaker on Forest, Swamp, Base
extra
Tanks are fast and have good armor.
Attack range: 1
strong vs
weak vs
useless vs: All Aircraft, Subs
weaker on Swamp, Forest, Base
extra
Heavy Tanks are slow and have strong armor.
Attack range: 1
strong vs Tanks, Trooper
weak vs
useless vs: All Aircraft, Subs
weaker on Swamp, Forest, Base
extra
Berserker are slow and have very strong armor.
Attack range: 1
strong vs Almost everything.
weak vs Nothing known.
useless vs: All Aircraft, Subs
weaker on Swamp, Forest, Base
extra
Light Artillery Can either move or attack. Attack range: 2-3
strong vs Troopers
weak vs Melee ranged opponents
useless vs: All Aircraft, Subs
weaker on Swamp, Forest, Base
extra
Heavy Artillery can either move or attack. Attack range: 3-4
strong vs Ground based targets
weak vs Melee ranged opponents
useless vs: All Aircraft, Subs
weaker on Swamp, Forest, Base
extra
D.F.A. is slow. Can either move or attack. Attack range: 2-5
strong vs Almost everything
weak vs Melee ranged opponents
useless vs: All Aircraft, Subs
weaker on Swamp, Forest, Base
extra
Jets are very fast and are hard to hit. Can move, attack and move again. Attack range: 1
strong vs All Aircrafts
weak vs
useless vs: Subs, Ships
extra
Bombers lay waste to ground targets. Can move, attack and move again. Attack range: 1
strong vs Most ground based targets
weak vs
useless vs: Subs, Jets, Helicopters
extra
AA-Guns are a good defence vs. Aircraft. Attack range: 1-3
strong vs All Aircraft
weak vs All but Aircraft
useless vs:
weaker on Swamp, Forest, Base
extra
Battleships carry heavy weaponry. Can move and then attack twice. Attack range: 1-4
strong vs Most units
weak vs Subs, Aircraft
useless vs:
extra
Helicopters are deadly to Troopers. Attack range: 1
strong vs Lighter units
weak vs Jets
useless vs: Subs
extra
Hovercraft work on water and land. Attack range: 1
strong vs Troopers
weak vs Aircraft, Tanks
useless vs: Subs, Ships
extra
Speedboats are fast interceptors. Attack range: 1
strong vs Hovercraft
weak vs Ships, Aircraft
useless vs: Subs
extra
Subs hunt Battleships. Attack range: 1
strong vs Battleships
weak vs Destroyers
useless vs: All but Subs and Ships
extra
Destroyer are medium sized ships. Attack range: 1-3
strong vs Subs, Aircraft
weak vs
useless vs:
extra
Bases produce ground units and generate income. They can be captured by Troopers.
↑ Troopers
↓ Tanks
off limits: Ships
Forests are great cover for Troopers.
↑ Troopers
↓ Tanks
off limits: Hovercrafts, Ships
Harbors produce ships and submarines. They can be captured by Troopers.
↑ Troopers
↓ Vehicles
off limits:
Mountains are restricted to Troopers and Aircrafts.
↑ Troopers
↓
off limits: All other ground based units
Plains are neutral to all units.
↑
↓
off limits: Ships
Airfields produce Planes and Helicopters. They can be captured by Troopers.
↑
↓
off limits: Ships
Deserts slow and weaken Troopers.
↑
↓ Troopers
off limits: Ships
Repairshops help to repair ground based units. Units parked here will be vulnerable.
↑
↓ Every Unit
off limits: Ships
Swamps are bad for most units.
↑ Hovercrafts
↓ All other ground based units
off limits: Ships
Water
↑
↓
off limits: All ground based units
Inspect terrains and units by moving your mouse over the map.